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image Figure 1: The front page of the Steam Store image for Shadow Corridor 2. Image from: https://store.steampowered.com/app/2310700/Shadow_Corridor_2/

Shadow Corridor 2: An English Guide To The Japanese Mythology Maze

Table of Contents

Introduction

Shadow Corridor 2 is a maze-style horror game in which you are given a set predetermined theme, which is your “level,” or rather, “corridor,” in this sense. Each “corridor” is procedurally generated upon level selection based on a seed, which will ensure that each and every experience you have is unique. The layout learned from one session will not be the same layout for the next, even if they are the same corridor and vice versa.

image Figure 2: Image of a corridor generating in game. Image by: Steven Grevera.

Amo No Yohira is the spiritual land in which you find yourself, a world of the dead and a world of corrupted infesting water. Beware the water while your journey takes place here, lest you come to regret it.

image Figure 3: Image of the name of the realm the player is in. Image Taken By: Steven Grevera

Your purpose in each corridor is to find an item known as Magatama, which are green jade-like objects that serve as “keys” to escape the maze. Your difficulty will determine how many you need to escape, scaling from 3-5. Upon obtaining the required Magatamas, you can then escape the level by finding the generated exit, which is never in the same place. Using a type of guide doll or a compass to help you find this exit as well. Keeping track of your progress through the use of glowing stones and your own mental notes as you progress through the maze.

image Figure 4: Image of an exit at the end of a corridor. Image Taken By: Steven Grevera

Shadow Corridor 2 has a large fanbase primarily situated in Japan, yet many English players have also begun to play and enjoy the game. However, when looking up information about the game online, most of that information is in Japanese or translated very poorly into English. This guide aims to solve that issue by firmly establishing that information in proper English words and instructions.

The purpose of this guide is to provide a clear and concise means and method to playing the game Shadow Corridor 2. While the game is English dubbed and even translated fairly well in the game itself, many aspects of the game reveal themselves to you over a long period of time. By reading ahead in this guide, you can save a run of a level and ultimately end up saving hours of work.  

PC System Requirements

MINIMUM

• Requires a 64-bit processor and operating system • OS: Windows 10 64bit • Processor: Intel Core i7 • Memory: 4 GB RAM • Graphics: NVIDIA GeForce GTX 970 • Storage: 9 GB available space

• Requires a 64-bit processor and operating system • OS: Windows 10 64bit • Processor: Intel Core i7 9700KF or above models • Graphics: NVIDIA GeForce RTX 2060 or above models • Storage: 9 GB available space

If you are using the Nintendo Switch version or are interested in buying it, the game is made to run on that hardware the above factors can be discarded.  

Where to Purchase and Install Shadow Corridor 2

Shadow Corridor 2 is currently available in two locations.

PC (Steam)

Shadow Corridor 2 and its respective soundtrack can all be purchased on its store page on PC on the Steam platform. It is currently not sold anywhere else.

If you wish to purchase for PC and you are viewing this manual online, feel free to click on the following link: https://store.steampowered.com/app/2310700/Shadow_Corridor_2/

Nintendo Switch (Console)

Shadow Corridor 2 can be purchased on Console exclusively on the Nintendo Switch only at this time. If you are interested in finding this title, search it up within the Switch Shop on the console itself.

Alternatively, you can use the following link if you are reading this guide online to be taken right there: https://www.nintendo.com/us/store/products/shadow-corridor-2-switch/

Main Menu:

image Figure 5: Image of the main menu from the game. Image Taken By: Steven Grevera

When you boot up the game software, these four options will present themselves to you accordingly. Hitting quit game will close the game software and take you out of everything.

Start A New Game

image Figure 6: Image showing the player’s option when hitting start a new game with their save slots. Image Taken By: Steven Grevera

Selecting Start A New Game will allow you to pick a save slot to use out of your three options, or it will wipe out an existing file if you desire to do so.

Continue

Selecting this option will allow you to continue from your saved file slot of your choice.  

Game Options

Keyboard and Mouse or Controller Support

If you are using the Steam Version of Shadow Corridor 2, you have the option of using a Keyboard and Mouse and binding all your keys to your keyboard or using a Steam-supported controller type of your choice, such as the Duel Shock 4 controllers or an Xbox One style controller. This will be automatically detected upon your launching of the game.

If you are using Nintendo Switch, you will use the Switch-based controllers or console buttons provided to you as your only option at this time.

Game Settings

image Figure 7: Image showing the options the player has in “Game Settings”. Image Taken By: Steven Grevera

A series of options will be present in this tab, and each will have a different effect on your experience with the game.

Language: Sets the language of the text from its choice selection. All dubbing is done exclusively in Japanese.

Display Timer: When you are on a level, this option being enabled will allow you to see your time always displayed while playing in the mission itself.

Item Inventory Display Time: The total number (in seconds) that the inventory will be displayed when expanded before it automatically closes itself.

Display Item Info: This option will display item info when you highlight an item, such as the firecrackers, for example, to provide a tooltip that will provide a general idea of what the item in question does. Toggling it off or on based on your preference.

Look When Using Compass: As you traverse your generated corridor, you may run across an item called a compass. Read more on that here. If this option is disabled, then you cannot move and look at the compass at the same time. Having this enabled allows you to do so. This is for people who may find this as a distraction.

Return To Base Immediately After Results: If this option is set to on, then upon completing a level, you will be sent back to the “hub” of the game. See more on this here.

Vision Shake From Walking: This option will determine if your vision shakes from walking or not. For immersive experiences, this should be turned on. For those with motion sickness or who dislike this visual effect, keeping it off will ensure this does not occur.

Controller Vibration: If your controller is in use, having this option set to on will result in certain in-game events causing your controller to shake, such as when an Apparition (the enemy monsters in the game-) approaches you. See more on monsters here.

The Shaking of The Flashlight: With this option set to true, when you use your flashlight item, it will shake as you run as opposed to staying sturdy to light up areas. This option will provide a more immersive experience for those who want “realism” in their experiences.

Whispers of The Remains: When collecting “souls” (more on this later), you will hear an audio sound effect when picking them off of skeleton bodies. Having this option off will display this effect for those who want to focus more on the sound of possible Apparitions instead.

Control Settings

image Figure 8: Image showing the options the player has in “Control Settings”. Image Taken By: Steven Grevera

A series of options will be present in this tab, and each will have different effects on how your controller/mouse/keyboard operates and feels.

Look Sensitivity Mouse: This option is exclusive to keyboard and mouse users; it determines the sensitivity when looking around from your first-person perspective with the mouse.

Look Sensitivity Controller: This option is exclusive to Controller Users; it determines the sensitivity when looking around from your first-person perspective with a controller.

Invert Horizontal Look Axis: Having this option on will reverse your movements of right and right with your desired control type. So, the left will go right, the right will go left, and vice versa.

Invert Vertical Look Axis: Having this option on will reverse your movements of up and down looking with your desired control type. So up will go down and down will go up and vice versa.

Crouch Control Type: Your options, being “Trigger” or “Hold,” will determine if you want to hold down your crouch key or simply press the button to toggle between crouching or standing.

Spring (Sprint) Ground Type: This is currently a misspelled option, which is meant to say (Sprint) Ground Type. Your options being, “Trigger” or “Hold,” will determine if you want to hold down your sprint key or simply press the button to toggle between sprinting and walking.

Aim Assist Shooting: Currently, it will lock certain items that require pointing at apparitions just by aiming them down, such as the revolver pistol item.

Aim Assist Interaction: This option will lock your interaction within a certain radius with doors or trigger fires from the revolver pistol.

Control Assignments

image Figure 9: Image showing the options the player has in “Control Assignments.” Part 1 Image Taken By: Steven Grevera image Figure 10: Image showing the options the player has in “Control Assignments.” Part 2 Image Taken By: Steven Grevera

In this section, for keyboard and mouse, there will be a series of keybindings or mouse interactions that will activate the given action in the scenarios they list. The top is Mouse and Keyboard Settings and below is Gamepad Settings, which shows you what buttons are on your controller or gamepad and what they do.

Graphics Settings

image Figure 11: Image showing the options the player has in “Graphics Settings.” Image Taken By: Steven Grevera

This tab is all about graphical settings for the game itself and will do various graphical things for the game itself. Options here will mostly affect your visuals in the game and be affected by your graphics card in your PC or system device.

Brightness: Determines how bright the actual in-game world will be. 5 is the lowest setting and 20 is the highest.

Window Mode: Determines how the game will be played, allowing you to window, window a simulated fullscreen mode, or to run the game in fullscreen mode. Windowed modes may take away from immersion but allow for easy tabbing in and out of the game.

Resolution: Determines your screen resolution for the program itself.

Indirect Lightning Quality: Determines lightning that is further away or possibly through reflective surfaces. Setting this to 0 will increase performance but lower graphical fidelity.

Reflection Quality: Determines the quality and fidelity of real reflective surfaces such as mirrors and glass, as well as even water surfaces in the game. Lowering the option will increase performance.

Level of Shadow Depiction: Determines the detail and graphical fidelity of shadows in the game cast about by objects and apparitions. Lowering the option will increase performance.

Bloom: Bloom is a means to simulate light artifacting through a camera lens as opposed, more specifically, to what a human themselves might see.

Motion Blur: Determines if motion blur will be used with movement in the game. Those looking for a more immersive experience can keep this on and those who wish to avoid any possible motion sickness issues can turn this off.

Fish Eye Lens: A fish eyes lens effect is a panoramic type of view and can essentially transcend standard monitor images. Having this option on will only show an effect if a panoramic supporting device is used.

FPS Cap: Setting an option value here will limit the FPS of the game to a certain value. Setting it to off will allow it to run without a cap. Setting FPS caps can improve performance if performance issues arise. Or if a preferred FPS is desired to be experienced without any deviations.

Sound Settings

image Figure 12: Image showing the options the player has in “Sound Settings”. Image Taken By: Steven Grevera

In this tab, you will find various audio levels for different sets of sounds and the levels at which they will be heard.

Master Volume: Determines the level of all sounds overall.

BGM: The music volume for the main menu or cinematics.

Corridor BGM: Determines music specifically when in Corridors (this includes Hub Sections).

Sound Effects: This determines the volume of all sounds made by items, apparitions and miscellaneous sounds that may occur.

Voice: Determines the voice for certain speaking apparitions but is mostly used as dialogue for cinematics or interactions with characters.

Footsteps: Determines the sound of your footsteps in the game if you wish to hear them.

Environmental Sounds: This value determines the atmospheric sounds that can exist in corridors, such as water-style effects at levels that exist within them.  

General Game Mechanics

image

Figure 13: Image showing the in-game UI along with the inventory that is open and expanded. Image Taken By: Steven Grevera

In order to survive traversing the corridors of this game, you must manage a series of survival mechanisms built into the game in order to succeed. These all must be managed successfully, or you could end up with a game over. This results in you having to generate a new level of the corridor and rediscover a brand-new layout from scratch.

Lives (Candle’s Lit)

image Figure 14: Image showing the in-game UI along with the inventory open and expanded, with the lives indicator circled in red. Image Taken By: Steven Grevera

Once you find yourself at the level of a corridor, the candles will appear in the circled location of your screen at the top left. These candles indicate your lives. When you run out, you will obtain a “Game Over” and be given the option to “retry,” which will allow you to generate a brand new level of that corridor, or “Return to Base,” which will take you back to your Hub.

image Figure 15: Image showing a “Game Over” in a corridor. Image Taken By: Steven Grevera

With a series of two items that can be found while exploring the corridors, you may find an extra life. Restoring one of your extinguished candles.

Note: You need all your candles to survive. Losing your third and final candle is a Game Over. You have three lives total and 0 in this context is counted as “Dead”.

Health

image Figure 16: Image showing the in-game UI along with the inventory open and expanded and the health bar indicator circled in red. Image Taken By: Steven Grevera

Next to the candles on the right side is a bar with a value of 100/100. The number on the left is your current health and the number on the right side is your maximum total health you can have. If your health on the left side reaches “0”, you will lose a candle and if you run out of candles, you will obtain a “Game Over” as a failure condition.

Several items can restore health as well as certain Karuta and even Coffee Effects to try and keep you alive. You can even increase your maximum health by finding a special well/pool room found in your journeys, increasing your max health to 130 at the cost of 1000 souls. Click here for more information on that special room.

Stamina

image Figure 17: Image showing the in game UI and stamina circle indicator circled in red. Image Taken By: Steven Grevera

Stamina is used to sprint in the game and allows for running if being chased or just traversing things faster. Stamina can be increased in its regeneration rate but never in its maximum amount. Using coffee, karuta and some passive items.

Magatama Total

image Figure 18: Image showing the in-game UI along with the inventory open and expanded and Magatama count indicator circled in red. Image Taken By: Steven Grevera

To the right of your candles and right below your health bar is the total amount of Magatama you have in your current level session. As you pick one up, you will obtain a green glowing orb in the orbs listed in that section. If you play at higher levels, this count of three can be raised to five. You must have all orbs glowing green in order to properly use the level exit.

image Figure 19: Image showing the in-game UI along with the inventory open and expanded and Magatama count indicator circled in red with one obtained. Image Taken By: Steven Grevera image Figure 20: Image showing the in-game UI along with the inventory open and expanded and Magatama count indicator circled in red with all three obtained. Image Taken By: Steven Grevera image Figure 21: Image showing a Magatama from further away. Image Taken By: Steven Grevera image Figure 22: Figure 21 but with the light on. Image Taken By: Steven Grevera image Figure 23: Image showing Magatama on the exit pool device. Image Taken By: Steven Grevera

Souls:

image Figure 24: Image showing the in-game UI along with the inventory open and expanded and the Souls Counter circled in red. Image Taken By: Steven Grevera

Souls are the currency of the corridors. You can use souls for various things, such as karuta effects such as the map which will drain them constantly. Items from The Butterfly Shop and other helpful corridor rooms and for things such as the Butterfly Lantern Light Source

Souls are obtained through checking resource gathering spots, which are specific and designated in design based on the corridor typing. image Figure 25: Image showing a Soul Farming Spot (Resource Gathering Spot). Image Taken By: Steven Grevera

Or by finding skeletons in hallways or rooms, which can appear within any corridor.

image Figure 26: Image showing a corpse which you can get souls from and cleanse corruption. Image Taken By: Steven Grevera

Interacting with either of these objects will net the player a number of souls. The number obtained for the player can be upgraded with certain karuta for those who want to play with heavy souls earning potential build.

Items

image Figure 27: Image showing the in-game UI along with the inventory open and expanded and the inventory slots circled in red. Image Taken By: Steven Grevera

Items are placed within the circled section, and this section will display your maximum inventory size. By pressing your designated inventory button, you can open this menu to look as the image above does, though yours might appear smaller in slots. That is due to the fact that in the image above, a karuta is being used, which increases the total number of inventory slots you have for unique items.

Items have a set number that can be picked up. For example, glowing stones cap under normal circumstances at 20 stones. You can not duplicate an item beyond that cap into a second slot. Each slot is for unique items only. However, with a karuta, you can increase the cap of the held number of the item in question by a set amount that is varied by that item type.

For more information on all items in Shadow Corridor 2, click here

Passive Items

image Figure 28: Image showing the in-game UI along with the inventory open and expanded and the passive inventory slot circled in red. Image Taken By: Steven Grevera

Passive items are held items that you hold on your left side of your inventory that have various effects. Such as Insect Repellent, which makes it so insect-based Pests cannot deal damage to the player or will even be alerted to their presence.

Passive items are used up without a button needing to be pressed, which will be indicated by a Grey Bar outlining the passive items uses. Some items will activate a single time, such as the charm item shown above, when the player is grabbed, teleporting them away.

With the right karuta, a player may hold up to 2 passive items at any given time. Allowing for more effects to be active at once.

For more information about the existing passive items in Shadow Corridor 2, see the following section

Light Source Items

image Figure 29: Image showing the in-game UI along with the inventory open and expanded and the Light Source inventory slots circled in red. Image Taken By: Steven Grevera

Light Source items are various items that provide light source in an area but may also have other effects. In Shadow Corridor 2, you always start with an infinite basic light source in the “Lighter,” which is obtained at the start of the game and exists no matter what. It cannot be replaced.

image Figure 30: Image showing how a Flashlight’s light looks in darkness. Image Taken By: Steven Grevera

When a light source is on, not only will a room get brighter, it may have an effect. You can see this item is “on” based on the small sun icon beneath the light source item itself. Some light sources are stronger than others in terms of “brightness”; for example, the flashlight is stronger in directed light than the lighter. However, more light makes it easier for apparitions to find the player, and it is one of the easiest ways to get spotted.

For more specifics on Light Source items, [see here]#anchor10).

image Figure 31: Image showing how a Butterfly Lanterns’s light looks in darkness. Image Taken By: Steven Grevera

Corruption

image Figure 32: Image showing where the “corruption” bar will be located and how it fills up should you be afflicted with it. Image Taken By: Steven Grevera

Corruption builds up with exposure to water in Shadow Corridor 2, as The Shadow Corridors are part of a larger realm of the dead. Water applies to things such as “Swamps,” which can spawn randomly in the world or as specific parts of specific corridor types. Another type of “water” that can fill this gauge is “rain.” This rain will build up corruption.

On deluge difficulty, this water will bombard you and become even more deadly in all of it’s forms as well.

If corruption reaches its maximum possible allocation, it will cause an instant life to be lost, or if it’s your last life, a game over.

Using certain karuta can allow for corruption to be negated through the use of passive items that can be obtained at the start of your level’s session, or certain coffee effects can also be utilized to lower the rate at which corruption builds.

On most difficulties other than deluge, the best way to get rid of corruption entirely is to walk over to a skeleton’s remains. Flowers growing out of it will drain your corruption bar until it is entirely free. Making skeletons good to seek out in corridors with heavy amounts of swamp and rain.

Insanity

image Figure 33: Image showing where the “insanity” bar will be located and how it fills up should you be afflicted with it. Image Taken By: Steven Grevera

Insanity is a yellow bar that will fill up far rarer than corruption. It is caused by being in proximity to certain apparitions or environmental factors that can be triggered in the corridors.

When insanity is built up to the max, you will be stunned in place and let out a loud scream. Alerting apparitions to your location or if you were in a chase, causing you usually to get caught if you don’t break out of it fast enough. By clicking on the indicated button fast, you can break the stun faster. You will also take health damage while in this state.

Hiding Places

image Figure 34: Image showing the inside of a hiding place from “Underworld Academy.” Image Taken By: Steven Grevera

Throughout the corridors, you will find places that you can hide in if an Apparition is on your tail or nearby. These places of protection must be found in order to avoid being discovered and if you have your light source on without the right karuta on, you can still be discovered. So it’s best to keep that off. All corridors have different types of hiding places that can range from closets to tiny baskets, depending on the corridor in which you find yourself exploring.

image Figure 35: Image showing the outside of a hiding place from “Underworld Academy.” Image Taken By: Steven Grevera

image Figure 36: Image showing the inside of a hiding place in The Underworld Academy but with The Lights off. Image Taken By: Steven Grevera

The Hub

image Figure 37: Image showing The Barkeep when you first enter the game. Image Taken By: Steven Grevera

After getting through the game’s intro, you will arrive at the hub. In the hub, there will be several options that will assist you in your corridor explorations.

Hub Music Control

image Figure 38: Image showing a Gramophone that can be used to change the music playing in The Hub. Image Taken By: Steven Grevera

By interacting with this device while in the hub, you can cycle through a series of soundtracks in the game itself. Pick your favorite one! Feel free to change it at any time by coming to this location.

Karuta Cards

image Figure 39: Image showing a Karuta Card’s artwork known as Doll Calling from in-game. Image Taken By: Steven Grevera

Karuta Cards are benefits that you bring into your corridor explorations that all have different benefits and effects. One such example is above. Gamers with experience with other games might call these “Perks.”

Karuta are one of Shadow Corridor 2’s most powerful benefits, as they can completely change your experience while exploring corridors; as their effects can be extremely powerful and dynamically change aspects of the game in some way. They can vary from things like using a special map that can help you navigate to simple but powerful buffs like stat resistances to certain negative traits you can run into while exploring, such as Corruption.

image Figure 40: Image showing a Karuta Card’s loadout and changing screen. Image Taken By: Steven Grevera

Karuta are limited to five total by the end game of Shadow Corridor 2, with an extra slot possible if found in a level itself for a price.

To select your Karuta loadout at The Hub, come to the location listed below and interact with the table.

image Figure 41: Image showing where you set up your karuta cards. Image Taken By: Steven Grevera

Sealed Karuta Cards

image Figure 42: Image showing a sealed Karuta Card. Image Taken By: Steven Grevera

image Figure 43: Image showing a Corrupted Human Pest Image Taken From: https://i.namu.wiki/i/hnO7aN6GP1IC3yi0pUfOY4dRlQ5XANHI63TAqSck3br58B3PaiGRh_4etLQCOefjNbtlk_smJG0nXErRB-7qZBmwvYZ7Ja_WMFgvfyipP96Yc-F9V5bhdGlMkO_uZrru-rxqZkMQdzoqXl-TS3FFyPkW0obYybRejnTrqsPvtr0.webp

Corrupted Human’s or Impure look like the above and if they grab you, they will hold onto you for a bit and they will then seal a karuta card at random. Some karuta can protect this sealing effect from occurring but so too can certain coffee effects. Note as well that while grabbed, you can still be harmed by hostile apparitions. You will also take health damage from the grab itself.

image Figure 44: Image showing a Corrupted Human Pest grabbing the player with the clairvoyance item on. Image Taken By: Steven Grevera

The only way to unseal karuta is to spend 1000 souls at the butterfly shop, which is randomly located in each corridor. Spending 1000 souls will unseal all karuta at once for the exact same price, meaning that in some situations, it might be better to wait for more to be sealed before spending your souls while out exploring.  

Bonus Karuta Slot

image Figure 45: Image showing a bonus Karuta Table Room found while in a corridor. Image Taken By: Steven Grevera

While exploring in Corridors, you may find a Karuta card table. By spending 1500 at these randomly generated locations, you will unlock an additional Karuta slot for the rest of that corridor’s exploration and it will be lost on its completion or a game over while exploring.

The bonus karuta card gained is completely up to you to choose from and will bring up your menu of existing cards accordingly. While looking through your cards, the game is paused and so is the corridor timer. So take as long as you need!

image Figure 46: Image showing the extra Karuta Slot that you can slot into your current set as well as your choices. Image Taken By: Steven Grevera

image Figure 47: Image showing the extra Karuta Card slotted in. Image Taken By: Steven Grevera

Buying More Karuta

image Figure 48: Image showing The Barkeep with the option to buy more Karuta Cards. Image Taken By: Steven Grevera

Karuta are bought with Magatama, which you obtain 1 of per your explorations outside of the hub in corridors itself. You do not have to complete exploration in full of a corridor or even finish a session to obtain this currency to spend. The moment you pick one up in a corridor, it is added to your inventory.

To buy Karuta, talk to the barkeep and select the “Buy Karuta” option.

image Figure 49: Image showing what happens when you select to buy more Karuta Cards. Image Taken By: Steven Grevera

Five total options will be displayed at a single time and to refresh your options, you must spend a Magatama. When a Karuta card is bought, a new one is not added.

Any time the game is loaded, or a corridor exploration ends and you load back into the hub world, your options offered will refresh free of charge.

All Karuta Cards List, Effects and Price

Karuta Name Effect How To Obtain  
Exploration Set Begin your exploration with the following items: 5x Shining Stone, 3x Firecrackers and one Flashlight Awarded at the start of the game.  
Lunch Box Start the level off with two rice balls. Purchased for 5 magatama.  
Mysterious Key Mysterious Key Start a level off with a Mysterious Key Purchased for 10 magatama.
Clairvoyance Starts the level off with one Clairvoyance item. Purchased for 10 magatama.  
Barrier Card Start off the level with a barrier card Purchased for 8 magatama.  
Star Hourglass Start off a level with a Star Hourglass Purchased for 15 magatama.  
Bronze Hand Mirror Start off a level with a Bronze Hand Mirror Purchased for 15 magatama.  
Type 26 Pistol Starts off a level with a Type 26 Revolver Pistol Purchased for 15 magatama.  
Hotaruya Ticket Start off the level with a Hotaruya Ticket item. Purchased for 3 magatama.  
Flying Swallow Grass Start the level off with a Flying Swallow Grass passive item. Purchased for 6 magatama.  
Lucky Kokeshi Doll Starts the level off with the Lucky Kokeshi Doll passive item. Purchased for 10 magatama.  
Lizard’s Tail Starts the level off with the Lizard’s Tail passive item. Purchased for 12 magatama.  
Insect Repellent Starts the level off with the Insect Repellent passive item. Purchased for 6 magatama.  
Barstool for A Hazy Night Starts the level off with the Barstool for A Hazy passive item. Purchased for 6 magatama.  
Feather of Darkness Starts the level off with the Feather of Darkness passive item. Purchased for 6 magatama.  
Purifying Hydrangea Starts the level off with the Purifying Hydrangea passive item. Purchased for 8 magatama  
Glowing Butterfly Lantern Start off a level with a Glowing Butterfly Lantern Light Source Item Purchased for 3 magatama  
Two-hole Candle Start off a level with a Two-hole Candle Light Source Item Purchased for 8 magatama  
Love Bread Start off a level with a Love Bread consumable item. Clear the Marathon Mode on Advanced  
Beast Sandals Begin a level with the Beast Sandals passive item Complete Marathon mode on Beginner.  
Hibana’s Charm Begin a level with the Hibana’s Charm passive item Collect enough karuta cards and then you’ll be given it as a reward by Hibana.  
Thunder Spear Begin a level with the Thunder Spear item. Complete all stages on Deluge difficulty.  
Arch Begin a level with the Arch item. Complete the special collaboration stage on Nintendo Switch.  
Big Bag Increases max unique item inventory by 3. Obtained at the start of the game.  
Two-wheel Vase Increases passive items possible to be held at once by one, allowing for two maximum. However, decreases the number of unique item totals by 1. Purchased for 5 magatama.  
Good Storage Increases the maximum number of the same item you can own by +1 Purchased for 5 magatama.  
Uchide’s Mallet When using a consumable item, there is a 10% chance that the item will not be consumed. Purchasedd for 4 magatama.  
High Quality The rate of passive item usage is halved. Purchased for 4 magatama.  
Passive Freak When there is an empty passive item slot, the appearance rate of passive items increases significantly. Purchased for 5 magatama.  
The Sound of Exorcism The sound of firecrackers will keep Apparitions away. Purchased for 5 magatama.  
Heartfelt Rice Balls The amount of recovery when using rice balls is doubled. It also recovers half of the corruption Gauge and all of the Insanity Gauge. Purchased for 15 magatama.  
Energy Emission You can momentarily stop the movement of wanderers who pass over the placed Shining Stone. In that case, the Shining Stone will be lost. Purchased for 5 magatama.  
Modernized Battery Flashlight batteries drain at half the rate. Turning the flashlight off and quickly turning it back on will consume 80% of the battery and disable any Apparitions in front of you for a few seconds. The lower the battery level when in use, the weaker the effect. Purchased for 5 magatama.  
Maintenance The chances of a Type 26 pistol breaking are greatly reduced, eliminating misfires. Purchased for 7 magatama.  
Healing Barrier When you are within the barrier, your health will be restored to half of your maximum and any corruption will be removed. Purchased for 12 magatama.  
Dark Matter The duration of Star Hourglass is doubled. Purchased for 7 magatama.  
Mirror Sharpening The possible destinations for the bronze mirror are now limited to locations closer to the exit than the current location. Purchased for 7 magatama.  
Observant If you are not moving while using Clairvoyance, the duration of the effect will not be counted. Purchased for 5 magatama.  
Resolidifcation When using a Mysterious Key, there is a 50% chance that the Mysterious Key will not be consumed. Purchased for 7 magatama.  
Fast Transition Greatly reduces the transfer time of the Hotaruya Ticket. Purchased for 7 magatama.  
One-hole When lighting a two-hole candle, it does not consume any life light once. Purchased for 10 magatama.  
Fourth Dimensional Drawstring Bag The item will not be consumed. This karuta cannot be sealed. The results of clearing a stage will no longer be reflected. Marathon Deluge Clear.  
Map of The Underworld Always consumes souls to display the minimap. (2 souls consumed per second. Beginner level only consumes 1 soul. Cafe Macchiato does not affect this skill.) When your soul reaches 0, the minimap disappears. Obtained at the start of the game.  
Walking Technique Your normal walking speed is increased, and walking speed is not reduced when holding a compass. Purchased for 10 magatama.  
The Secret of Footwork Increases crouch walking speed. Footsteps no longer make noise when crouching and walking. Purchased for 5 magatama.  
Brute Force Allows you to destroy locked doors by expending 80 stamina. Accompanied by a loud noise. Purchased for 8 magatama.  
Soul Extraction When you obtain a Magatama, you will gain 400 Souls. Purchased for 5 magatama.  
Psychic Medium Start the level with 1500 souls. Purchased for 5 magatama.  
Bribe Earn a medal when you clear the level. Purchased for 5 magatama.  
Antique Book Collector Increased chance of Archives appearing. Purchased for 3 magatama.  
Caffeine Addiction Increases coffee effectiveness Purchased for 5 magatama.  
Karuta Case Halves the chance of a karuta being sealed. Purchased for 6 magatama  
Containment Completely protects the karuta set to the left of this card from being sealed. This card cannot be sealed. Note: Only works on the single one to the left not all. Purchased for 5 magatama.  
Doll Calling Press CTRL (B) and SHIFT (X) simultaneously and then press space to consume 800 souls and summon a mechanical doll to the location. Purchased for 7 magatama.  
Hotaruya Coupon When revived, the game will resume from Hotaruya. Get 20% off your purchases at Hotaruya. Spend a certain amount of money at Hotaruya’s Shop.  
Friends from Another World Nyoi-taro follows behind, shining light on the area. This light does not affect the wanderer’s vision. Special slug pet interactions in the hub world must be achieved.  
Bearded Dandy When you left-click something happens. Only Beard knows what will happen and when. This card cannot be sealed. Purchased all the karuta cards and talk to Yakumo (The Barkeep.)  
Basic Endurance Slightly increases stamina recovery speed. Purchased for 5 magatama.  
Adrenaline When discovered by an Apparition, your stamina will be fully restored. Purchased for 8 magatama.  
Runner’s High When you run out of stamina, it will cost 10 health points to recover half of your stamina. If you don’t have enough stamina, it won’t be effective. Purchased for 7 magatama.  
Reckless Running into an Apparition has a 50% chance of incapacitating the Apparition for a few seconds. Purchased for 8 magatama.  
Automatic Doors If you interact with the door while running, it will close behind you as you pass through it. Purchased for 5 magatama.  
Sturdy Door Apparitions now have slightly longer time to break down doors. Purchased for 5 magatama.  
Mind’s Eye When an Apparition unleashes a killing intent, their location becomes visible for 5 seconds. Note: Murderous intent = screen noise and red flash and indicators from the Apparition. Purchased for 15 magatama  
A Haven of Rest When hiding inside an object, you will not be seen, even if you have a light source turned on or are hiding in front of an Apparition Purchased for 3 magatama.  
A Delicious Treat When you escape from the Apparitions pursuit, the Apparitions drops an ice popsicle. Purchased for 3 magatama.  
Tachyphysia Phenomenon When you are found by an Apparition, time slows down. Complete the game on “beginner” difficulty.  
Idaten Infinite sprint. This card cannot be sealed. The results of clearing a stage will no longer be reflected. (Cheating Card) Get a gold trophy in all stages of the Magatama Challenge Mode  
Basic Physical Strength Increases health by 30. Purchased for 4 magatama.  
Magatama Barrier When an magatama is obtained, a barrier is placed around the room where it was taken from. Purchased for 15 magatama.  
Exorcism When you obtain the magatama, it will release one seal on the karuta. Purchased for 8 magatama.  
Beacon of Hope When five magatama are collected, one light of life (life point) will be lit. At that time, all the karuta will be sealed. It only has an effect once per level. Purchased for 20 magatama.  
Return of Blood When you receive damage, you gain souls according to the amount of damage received. Purchased for 4 magatama.  
Hungry Smell The lower your health, the more likely it is that rice balls will appear. Purchased for 5 magatama.  
Ninja For each empty karuta card slot aside from this one, the Apparitions ability to hear will be reduced up to a maximum of maximum 48%. 8% per empty card slot. Purchased for 8 magatama.  
Mental Care The rate at which the insanity gauge fills is slowed down. Purchased for 5 magatama  
Trump Card When this karuta is sealed, it stops time around you and grants you clairvoyance. Purchased for 7 magatama.  
Soul Ties When the amount of corruption reaches its maximum, all corruption is purified and half of your health is restored. It only has an effect once per level. Complete the story on “Intermediate”. Difficulty.  
Amaterasu When your health reaches zero, or you touch an Apparition, your health will be fully restored and the Apparition will be cremated. It consumes 15 Magatama , and if you don’t have enough, it will have no effect. It only has an effect once per level. Complete the story on “Advanced Difficulty”.  
Body Language You can now punch by left-clicking, and if you touch an Apparition they will die instantly but will also take damage. This card cannot be sealed. The results of clearing a stage will no longer be reflected. (Cheat Card) Get all archives.  
Awakening of The Stigma The light of life (life points) will not decrease. This card cannot be sealed. The results of clearing a stage will no longer be reflected. (Cheat Card.) Complete Marathon mode on “Intermediate”  
Shura’s Shackles Your maximum health will be reduced to 1, and your stamina recovery speed will be greatly reduced. This card cannot be sealed. Clear all stages with S rank.  

Coffee

image Figure 50: Image showing the menu to access Coffee Effects. Image Taken By: Steven Grevera image Figure 51: Image showing the main character drinking her coffee. Image Taken By: Steven Grevera

Coffee provides smaller but helpful benefits to the player at a selection of 1 of each. Unlocking other coffee requires Coffee Bean Bags, which can be found while exploring corridors. image Figure 52: Image showing a Coffee Bean collectible item bag out in a corridor. Image Taken By: Steven Grevera

Collecting a coffee bean bag while exploring corridors, regardless of whether you complete it to its exit or get a “game over,” keeps the bean forever in your total collected amount. Each corridor can only have a set amount collected within its maximum before it no longer counts toward your grand total. This amount can be seen on the corridor-level selection screen.

image Figure 53: Image showing the corridor selection and the coffee beans obtained and max in that corridor. Which is circled in red. Image Taken By: Steven Grevera

To access the coffee menu, select the clipboard menu on the table from Figure 50 and you will be greeted to a selection of options listed below in Figure 54.

image Figure 54: Image showing the coffee menu options. Image Taken By: Steven Grevera

Selecting an option will cause your character to drink some coffee as an animation and give you the coffee benefit that you selected. Please note that using a coffee item despite its numerical “cost” does not actually use any beans and is more of an unlock requirement, not a “cost.”

All Coffee’s and Their Effects

Coffee Name Coffee Bean Unlock Amount Effect
Week Coffee Basic Unlock The amount of souls acquired increases slightly. (The increase is about 10%)
Cafe au Lait 10 Coffee Beans The effect on the Apparitions hearing and vision is slightly reduced. (The heartbeat and blinking sound while running are not noticeable even if you switch to walking.)
Espresso 20 Coffee Beans Slightly increases stamina recovery speed. (Stamina recovery speed increases by 1.25% per second)
Cafe latte 30 Coffee Beans Always recovers a small amount of stamina. (Recovers 1 every 18 seconds)
Dutch Coffee 40 Coffee Beans Slightly increases resistance to corruption. (The rate at which corruption accumulates is reduced by approximately 12.5%)
Affogato 50 Coffee Beans Slightly increases resistance to insanity. (Time until screaming increased from 30 seconds to about 37 seconds)
Cafe Macchiato 60 Coffee Beans The durability and souls consumed by items is slightly reduced. (Maps of Underworlds are not affected)
Shekarat 70 Coffee Beans Slightly decreases the chance of the karuta being sealed.
Cappuccino 80 Coffee Beans Slightly increases item appearance rate.
Turkish Coffee 90 Coffee Beans When you obtain a magatama, there is a small chance that the a light of life (life point) will be lit (you gain a new life point).
Dandyism Blend 100 Coffee Beans Slightly increases the chances of Bearded Dandy activating and of positive effects occurring from it’s use.

The Shadow Corridors (Generated Maze Levels)

image Figure 55: Image showing the snail pool, which is used to enter corridors and leave them throughout the story. Image Taken By: Steven Grevera

To select a corridor to play through, open a door toward the back of the bar on your right and then walk up to a well with the stone carving of a snail’s face and eyes.

Look into the water section of this well and hit the interact button to access the list of corridors from which to choose from.

The moment your corridor is generated and loaded and you confirm you are ready with the destinated key, you will enter the corridor’s spawn point, which is usually fixed in its typing. Its location within the larger level of the corridor, however, is not fixed and could be near the exit or far. A timer has also begun, which keeps track of the time you spend on the level.

To complete a corridor level, you must successfully collect three or five Magatama, depending on your difficulty choice. Then, you must find the exit of the level to successfully complete the corridor.

If you fail to exit the level and run out of lives, all of your progress in that generated level of the corridor will be lost and you will be returned to the hub, or you may retry. Depending on which you may rather do.

Corridors

image Figure 56: Image showing the different corridors to choose from after the snail pool level selection is accessed. Image Taken By: Steven Grevera

Select one of the levels on this screen to be taken to the corridor in which you wish to play a level.

Each map has a gimmick that will trigger depending on the situation. For Beginner and Intermediate, for example, it will occur on the 3rd Magamata obtained, the for intermediate, it will occur on the 5th as well. On advanced, however, it will occur with every Magamata picked up except for Sea of Reminiscence, which will only have the gimmick occur on the 3rd and 5th pick ups.

When exploring, you might find areas rarely that have rain coming through the ceiling. The amount of these that can spawn increases based on the difficulty you choose to play the corridor on.

Below are a series of options and what is unique to each of them.

image Figure 57: Image showing the dark and wet ceiling effect that occurs in raining hallways. Image Taken By: Steven Grevera

Underworld Academy

image Figure 58: Image showing a room in the Underworld Academy. Image Taken From: https://img.wiki3.jp/shadowcorridor2amanoyohira/%E5%AD%A6%E3%81%B3%E8%88%8E%E3%82%B9%E3%83%9D%E3%83%BC%E3%83%B3.jpg

The Underworld Academy is the first Corridor you will explore when you start and play the game’s story mode. To obtain souls, you will search single school dressers that contain souls within. To turn on the lights, you will turn on the classroom-style lights that are above your head everywhere you go.

image Figure 59: Image showing a dark hallway in the academy. Image Taken By: Steven Grevera

The gimmick of this map involves a school bell loudly ringing any time the gimmick is triggered, which will slowly build up your insanity in a large radius and attract Apparitions to you as a result if you do not clear the area or find a place to hide out. Eventually, the bell will stop ringing, so be sure you’re ready to escape to safety before picking up the Magatama.

image Figure 60: Image showing a dark staircase leading up to the Academy.Image Taken From: https://img.wiki3.jp/shadowcorridor2amanoyohira/3.jpg

image Figure 61: Image showing the light source of the Academy. Image Taken By: Steven Grevera

image Figure 62: Image showing the soul-farming item in the Underworld Academy. Image Taken By: Steven Grevera

image Figure 63: Image showing another angle of a darker staircase in the Underworld Academy. Image Taken By: Steven Grevera

image Figure 64: Image showing a connection point between rooms in the Underworld Academy. Image Taken By: Steven Grevera

Corridor of Endless Rain

image Figure 65: Image showing the starting room in the Corridor of Endless Rain. Image Taken By: Steven Grevera

The Corridor of Endless Rain is within a house or inn of some kind that seems to stretch on endlessly. Certain large opening sections covered with doors, will reveal openings to the outside world, yet constantly pour endless rains on that outside. This causes issues for the player in terms of corruption buildup.

image Figure 66: Image showing a darkly lit hallway in the Corridor of Endless Rain. Image Taken By: Steven Grevera

image Figure 67: Image showing a window to the outside of the Corridor of Endless Rain. Image Taken By: Steven Grevera

image Figure 68: Image showing rain on the outside of the Corridor of Endless Rain. Image Taken By: Steven Grevera

image Figure 69: Image showing rain on the outside of the Corridor of Endless Rain #2. Image Taken By: Steven Grevera

The light source of the map are tiny square lamps that are set up across the level and the farming objects are large vases on the ground that, when interacted with, will emit a green light to acquire souls.

image Figure 70: Image showing the light source in the Corridor of Endless Rain. Image Taken By: Steven Grevera

image Figure 71: Image showing the soul-farming object in the Corridor of Endless Rain. Image Taken By: Steven Grevera

The corridor’s gimmick can be devastating if you aren’t yet used to dealing with the corruption status buildup, which, when activated by obtaining the right amount of Magatama, will cause the rain to drip through the ceiling and onto the player. This causes an endless buildup of corruption unless skeletons or other means are found. The range is not infinite but it is large. On advanced and beyond, in practice, this means the entire corridor will eventually end up with rain dripping from the ceiling and leaving very few areas to be safe.

image Figure 72: Image showing rain seeping through the ceiling in the Corridor of Endless Rain. Image Taken By: Steven Grevera

Hydrangea Street

image Figure 73: Image showing rain pouring down in an open section on Hydrangea Street. Image Taken By: Steven Grevera

A large open street that endlessly stretches amidst a mix of a town and alleyways. The area is very dark and occurs at night, with many locations having rain dripping down. The only escape is entering the limited building entrances scattered throughout the level.

image Figure 74: Image showing two alleys in Hydrangea Street. Image Taken By: Steven Grevera

Due to the building entrances being limited, items can be scarce on this level, and it is advised to bring key ones in ahead of time to make the best use of your situation while exploring levels of this corridor.

Unlike most other corridors, there are two key gimmicks of this map. The first occurs every two minutes, in which an alarm will sound and Corrupted Humans will spawn all over and slowly seek you out. The time it takes for these lanterns to glow and trigger the spawns occurs based on your difficulty as such:

In addition to the set times above, the gimmick will also occur on the final magatama pick up on intermediate and beyond but from that moment on, the lamps will never turn off, meaning the large spawn of Corrupted Humans will never disappear without your direct intervention through the use of Firecrackers or The Revolver Pistol Item.

image Figure 75: Image showing the lanterns lit up in Hydrangea Street. Image Taken By: Steven Grevera

image Figure 76: Image showing the lanterns not lit up in Hydrangea Street. Image Taken By: Steven Grevera

The second gimmick is that ice popsicle trucks will be around the map and finding one will reward the player with three ice popsicle items, which they can use to increase health and stamina upon consumption. Just be careful not to use three in a row unless you want the medal, as you’ll take a temporary stun from “brain freeze”.

image Figure 77: Image showing an ice candy machine in Hydrangea Street. Image Taken By: Steven Grevera

The Light Source of the map are large street lamps which interacting with at the points with the red hand prints, will turn on. Inside, are the electrical lamps that were also seen in Underworld Academy.

image Figure 78: Image showing a glowing electrical pole, which is the light source on Hydrangea Street. Image Taken By: Steven Grevera

image Figure 79: Image showing an electrical pole, which is the light source that is off in Hydrangea Street. Image Taken By: Steven Grevera

image Figure 80: Image showing the inside light source of Hydrangea Street. Image Taken By: Steven Grevera

The “farming soul object” of this level is a cabinet that, when interacted with, will display a green fire effect and give souls to the player.

image Figure 81: Image showing a cabinet, which is the Soul Farming Object of Hydrangea Street. Image Taken By: Steven Grevera

Mausoleum

image Figure 82: Image showing the starting room of The Mausoleum Corridor. Image Taken By: Steven Grevera

This enclosed cave-like location houses many spirits of the dead and will set even the hardest of people on edge.

image Figure 83: Image showing the underground railings and paper kite ceiling of The Mausoleum Corridor. Image Taken By: Steven Grevera

image Figure 84: Image showing how underground it looks in The Mausoleum Corridor. Image Taken By: Steven Grevera

The corridor has three gimmicks this time. On this corridor, if at any point you turn off your light source, the spirits of the damned will begin to clutter your screen and terrorize your senses of hearing and sight. This will slowly build up your insanity, making hiding from Apparitions hard without finding hiding places to remain hidden. If you find a hiding spot, you can turn your light off. A strong counter to this gimmick is the Butterfly Lantern, as Apparitions cannot see this light but it will nonetheless scare away the spirits of the corridor.

image Figure 85: Image showing how the first map gimmick appears on the screen when the light is off in The Mausoleum Corridor. Image Taken By: Steven Grevera

The second gimmick occurs at the standard rate of obtaining Magamata and, depending on your difficulty level. This gimmick is that when you pick up a Magamata, a woman’s head will spawn and shriek at you, causing a massive build-up of insanity at a fast rate, as well as making noise for Apparitions to hear if any are nearby. Making it critical to factor all this in before picking one up.

image Figure 86: Image showing how a woman’s face and lower body appear to scream in The Mausoleum Corridor. Image Taken By: Steven Grevera

The final gimmick will appear like a generation bug in appearance: a sudden endless void drops at random points of the map, and if you fall down these, it is an instant death, resulting in a life lost or a game over if you are out of lives.

The Light Source item of this corridor is that of the small lanterns that are hanging from the ceilings. The soul-farming object is a continuation of the vase item from Corridor of Endless Rain.

image Figure 87: Image showing the soul-farming object in The Mausoleum Corridor. Image Taken By: Steven Grevera

image Figure 88: Image showing the light source object in The Mausoleum Corridor. Image Taken By: Steven Grevera

Shrine

image Figure 89: Image showing the entrance with guards guarding The Shrine. Lit up by a Butterfly Lantern’s Light. Image Taken By: Steven Grevera

For those who thought the Mausoleum was disturbing, The Shrine takes things to the next level. The level always starts outside of the shrine, which you must open using a lever outside to open it up. Greeting you to the dolls at the front entrance.

image Figure 90: Image showing the walls within The Shrine. Image Taken By: Steven Grevera image Figure 91: Image showing a connection slope going down within The Shrine. Image Taken By: Steven Grevera image Figure 92: Image showing a connection point within The Shrine. Image Taken By: Steven Grevera

Throughout the map, are mechanical dolls that appear stationary. However, if you see one that has its lights flashing, do not enter its light, or else you will trigger an alarm and the Mechanical Doll will then become an Apparition that will chase you. Other than the Shion, it is one of the fastest entities in the game and the hardest to escape. However, they operate entirely on visuals alone, meaning you can be about as loud as you want. However, they are still affected by firecracker karuta, which scares them away.

image Figure 93: Image showing a Mechanical Doll’s yellow glowing eyes waiting for someone to enter it’s sight within The Shrine. Image Taken By: Steven Grevera

The light source object of the map are small candles waiting for you to light and the soul farming object is a barrel that, when interacted with, will show a small green fire light, which grants souls.

image Figure 94: Image showing the Light Source within The Shrine. Image Taken By: Steven Grevera

image Figure 95: Image showing the soul-farming object within The Shrine. Image Taken By: Steven Grevera

The Gimmick of this map is that depending on your difficulty when you obtain a certain amount of Magatama, you will hear loud activating and rolling sounds throughout the shrine. This will not affect the entire shrine but it will affect a large area around where the gimmick was triggered, causing all the mechanical dolls in a large radius to activate and begin to patrol the level as a hostile Apparition that isn’t detectable by heartbeat warnings, only the rolling/grating sound it makes as it travels along.

On Advanced and Deluge, this level becomes extremely hard as Dolls will be activated in a large amount with every single Magatama picked up. It is best to go into this level with a load-out focused on stunning and scaring away Apparitions, as avoiding them all by means of stealth is nearly impossible and extremely time-consuming.

image Figure 96: Image showing a large pole situated in the middle of a room with paper talismans all over the ceiling within The Shrine. Image Taken By: Steven Grevera

Missing Windhole

image Figure 97: Image showing the large gate entrance to The Missing Windhole Corridor. Image Taken By: Steven Grevera

The Missing Windhole corridor is unique as it is entirely a boss corridor. Your sole objective in this corridor is to defeat the pursuing boss Apparition by draining its health bar using barrels scattered across the level, which is not procedurally generated and is, in fact, predetermined to be exactly the same, in fact, even ending at some point if the encounter drags on for too long and you don’t die a single time. Requiring you to use a mirror to return to the start.

image Figure 98: Image showing another gate while being pursued by the boss in The Missing Windhole Corridor. Image Taken By: Steven Grevera

image Figure 99: Image showing a pulley lever that must be used to open the gate while being pursued by the boss in The Missing Windhole Corridor. Image Taken By: Steven Grevera

The corridor continues until the boss is defeated, in which you are then treated to a triggered cutscene, which allows you to exit the corridor. The corridor is not majorly generated but is to an extent, providing a large amount of fixed aspects but with some variance per playthrough of a variety of room types you can and will encounter.

image Figure 100: Image showing the boss once you spawn into The Missing Windhole Corridor. Image Taken By: Steven Grevera

image Figure 101: Image showing the cave-like section of The Missing Windhole Corridor. Image Taken By: Steven Grevera

image Figure 102: Image showing the cave-like section of The Missing Windhole Corridor’s dead-end portion. Image Taken By: Steven Grevera

image Figure 103: Image showing barrels that must be shot with the boss in proximity to deal damage to it in The Missing Windhole Corridor’s dead-end portion. Image Taken By: Steven Grevera

image Figure 104: Image showing a barrel that has exploded after being shot with the boss in proximity to deal damage to it in The Missing Windhole Corridor’s dead-end portion. Image Taken By: Steven Grevera

image Figure 105: Image showing a dark cave section that can generate in The Missing Windhole Corridor’s dead-end portion. Image Taken By: Steven Grevera

image Figure 106: Image showing an underground walkway/bridge section as the boss pursues the player. Image Taken By: Steven Greveraimage Figure 107: Image showing a barrel waiting to be destroyed to open a path forward in The Missing Windhole Corridor Image Taken By: Steven Grevera

image Figure 108: Image showing a swamp delay section that can slow you down in The Missing Windhole Corridor Image Taken By: Steven Grevera

image Figure 109: Image showing a door blocking your path that requires a key to advance in The Missing Windhole Corridor Image Taken By: Steven Grevera

image Figure 110: Image showing a lower section of a spiraling cave pathway. In The Missing Windhole Corridor Image Taken By: Steven Grevera

image Figure 111: Image showing the boss’s defeat in The Missing Windhole Corridor Image Taken By: Steven Grevera

Deluge Eyes Only:

image Figure 112: Image showing the bosses return exclusively in The Missing Windhole Corridor on deluge Image Taken By: Steven Grevera

On deluge, the boss returns after being defeated in a new form and must be defeated yet again for a “Phase 2”. This consists of everything being the same as “Phase 1”, only now you’re on a more crunched timer due to the corruption buildup constantly draining your health.

image Figure 113: Image showing how dark it can get in The Missing Windhole Corridor on deluge Image Taken By: Steven Grevera

Your field of view will be obscured by corrupting mist making it not only hard to see where your going but put you on a bit of a time limit based on your health of corruption meter. Your only hope of maintaining more time is running to the skeletons to purge your corruption but since it’s deluge, the corruption will take a tad longer to clear and be more deadly. Truly putting you on a timer. As even if you clear it, it will begin again. It is recommended to bring a Purifying Hydrangea karuta in order to deal with the corrupting mist for the 2nd phase.

Once the boss is defeated, they will drop an object for you to pick up on this level and you will then simply exit the corridor.

image Figure 114: Image showing the fragment that waits for you to pick up after completing the Missing Windhole Corridor on deluge Image Taken By: Steven Grevera

Glass Building

image Figure 115: Image showing the starting room on the Glass Building Corridor. Image Taken By: Steven Grevera

The light source of this level are Japanese Lamps, which hang on the ceiling and are extremely fancy and also some on the ground like from Corridor of Endless Rain. The means to obtain souls is through a music box usually situated on top of dressers.

image Figure 116: Image showing an outside section of the Glass Building Corridor. Image Taken By: Steven Grevera

image Figure 117: Image showing the light source of the Glass Building Corridor. Image Taken By: Steven Grevera

image Figure 118: Image showing the Soul Farming Object of the Glass Building Corridor. Image Taken By: Steven Grevera

The Gimmick of the map is that upon obtaining the required number of Magatama, dependent on your difficulty level, red crystals will shoot out all around where you took the Magatama from and spread out in a wide radius. Walking normally or running on them will cause 1 point of damage for each step and give the impression and sound of walking on glass. However, to avoid taking damage, you can crouch walk carefully, which can take up a large amount of time, or with the Feather of Darkness Passive Item or Karuta card.

image Figure 119: Image showing The Gimmick of the Glass Building Corridor. Image Taken By: Steven Grevera

image Figure 120: Image showing The Gimmick’s boundary ending of the Glass Building Corridor. Image Taken By: Steven Grevera

image Figure 121: Image showing a hiding place in the Glass Building Corridor. Image Taken By: Steven Grevera

Sea of Trees Complex

image Figure 122: Image showing the spawn location in The Sea of Trees Complex. Image Taken By: Steven Grevera

The Sea of Trees Complex is a mostly outdoor corridor with sections inside abandoned and dilapidated buildings, which are usually blocked off with pot traps that, upon touching, will explode with corruption smoke and damage the player.

image Figure 123: Image showing a trap in The Sea of Trees Complex. Image Taken By: Steven Grevera

image Figure 124: Image showing a large open section between a series of buildings in The Sea of Trees Complex. Image Taken By: Steven Grevera

The gimmick of the map is fairly simple but extremely hard to deal with in that with the corresponding Magatama obtained, the mushrooms all over the walls across the corridor will glow in a wide radius and emit particle spores. These spores will stop stamina regeneration entirely at the higher levels and decrease it at the lower levels. It will also make compasses spin unendingly and without any control. Making them useless. Dolls, however, will still function if the player buys them.

image Figure 125: Image showing the map gimmick of the walls starting to glow in the darkness part 1 in The Sea of Trees Complex. Image Taken By: Steven Grevera

Any stamina regeneration passive item, coffee effect, or consumable item will bypass this inability to regenerate stamina. Making them mandatory items. Of course, be mindful that the stamina regen will be extremely slow if you only use one of the many options at your disposal. Meaning this level can drag on at higher difficulties.

image Figure 126: Image showing the map gimmick of the walls starting to glow in the darkness, part 2 in The Sea of Trees Complex. Image Taken By: Steven Grevera

As the level is largely outdoors, rain is all outside, causing large amounts of corruption building. Worse, large bodies of swamps separate sections of the corridor at some locations and pests are in large amounts and call this place home.

image Figure 127: Image an opening inside of one of the apartment-style buildings in The Sea of Trees Complex. Image Taken By: Steven Grevera

image Figure 128: Image of a swamp outside in The Sea of Trees Complex. Image Taken By: Steven Grevera

As much of the level is outdoors, item spawn rates are not common as they require desks, which also serve as the means of gathering souls, other than the usual skeletons that you should utilize heavily in this corridor.

The light source of this map is a large mushroom-style lamp that starts turned off that you yourself must turn on. The Farming Soul Item is the Underworld Academy’s desk that returns for this level.

image Figure 129: Image of a mushroom light source in The Sea of Trees Complex. Image Taken By: Steven Grevera

Sea of Reminiscence

image Figure 130: Image of sprawling large, towering hands bound in chains in the dark ocean that is this Corridor. The Sea of Reminiscence. Image Taken By: Steven Grevera

The Sea of Reminiscence is a stronghold of corruption; the entire level is underwater, and as a result, every second counts. The level is very reminiscent of the beginning of the story, the main character’s apartment, yet it spirals and sprawls endlessly with no way down and hands reaching up for the sky in vain under the imposing darkness of this endless sea.

image Figure 131: Image of a stairway of an apartment that leads up or down in The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 132: Image of a chain blocking off the player’s continued movement in that direction on a stairway in The Sea of Reminiscence. Image Taken By: Steven Grevera

Dark tendrils are scattered throughout the map that have no effect on the player itself but will give you a freight for sure. The light source is a blue lamp that can be turned on. The farming items are mirrors that, when interacted with, will break and grant souls.

image Figure 133: Image of ink-textured-like chains that have smoke and shadows coming off them and going up into the very water that we currently breathe. In The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 134: Image of the light source in The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 135: Image of the Soul Farming Object in The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 136: Image of a dark open walkway section in The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 137: Image of a dark, closed and indoor walkway section with glass windows at the sides that can’t be opened due to chains in The Sea of Reminiscence. Image Taken By: Steven Grevera

The gimmick of the corridor involves the spawning of a special Apparition, that entity being “The Trauma,” which is without a doubt the hardest Apparition in the game to deal with. It will announce itself loudly with a unique shrieking wail sound, yet it doesn’t matter as the panic will quickly set in as you realize you cannot hide from this Apparition. Wherever you go, however far you try and escape, it will know where you are and will pursue you with unlimited stamina, compared to your limited amounts. The only way to deal with the trauma is to stun it via the ‘26 Revolver Pistol or sacrifice a candle of life (life point) to cremate it, which will permanently remove it from the level for that single one.

image Figure 138: Image of The Trauma’s spawn warning in The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 139: Image of The Trauma’s chasing after the player in The Sea of Reminiscence. Image Taken By: Steven Grevera

It is highly advised not to trap a Trauma in a barrier, as doing so will result in it multiplying on Deluge difficulty and it’s best to get in the habit of not having to barrier it to deal with it now, as to not make the mistake later down the line.

image Figure 140: Image of The Trauma chasing after the player in black and white and up close in The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 141: Image of the greater sea and its darkness when you use a Star Hourglass item in The Sea of Reminiscence. Image Taken By: Steven Grevera

image Figure 142: Image of how large sections outside the map disappear when you use a Star Hourglass item in The Sea of Reminiscence, Turning it into darkness. Image Taken By: Steven Grevera

image Figure 143: Image of the light above, which is only visible in The Sea of Reminiscence’s exit of the corridor. Image Taken By: Steven Grevera

Difficulty

image Figure 144: Image of the different difficulty levels you can choose after you’ve selected a corridor. Image Taken By: Steven Grevera

Shadow Corridor 2’s difficulty levels are fairly straightforward and pretty well kept to their names. However, much of what has changed isn’t clear until you play the game at higher levels, and by then, you may have forgotten how you started. If you are new to the Shadow Corridor franchise or maze-style games in general, you should certainly pick Beginner.  

Beginner

Advanced

Deluge

Light Markers

image Figure 145: Image of an example of a light source in Shadow Corridor 2. Image Taken By: Steven Grevera

Across your designated corridor’s level, you might find various forms of interactable light sources. Turning these on will mark the area you explored and provide you with higher visibility in the area. However, what provides you with better visibility may also provide the apparitions with higher visibility as well depending on the corridor 2. So keep this in mind when deciding which lights to turn on.

Trapdoors

image Figure 146: Image of a trap door that hasn’t been stepped on yet. Image Taken By: Steven Grevera

Trapdoors will spawn in the ground on rare occasions, leading to linked locations. If you walk over one twice, you will fall through. However, if you walk over it once while being pursued by an Apparition, the Apparition that walks over it will fall through the trapdoor, saving you from the chase. If you fall through yourself, you will be teleported to the corresponding location connected with the trapdoor around the corridor, which is randomly generated. However, an Apparition that falls through will simply despawn.

image Figure 147: Image of where a trap door would lead if you fell through the one on the floor. Image Taken By: Steven Grevera

image Figure 148: Image of a trap door that has been damaged once due to being stepped on once. A second step on it will cause it to break. Image Taken By: Steven Grevera

Special Rooms

Across the levels you explore amongst the corridors, you will encounter special variances to the usual layouts. These special rooms have a purpose to them or will stand out with a purpose to you in some way. They generate randomly and some only appear in certain corridor types, for example, the swamp appearing more so in The Shrine then the first level. Though a variant of the swamp can appear as The Swamp Trap for the Magatama Room.

Extra Life (Candle) Rooms

image Figure 149: Image of the section where you would buy the candle for an extra life. Image Taken By: Steven Grevera

These exist in two different parts, one of which contains a buyable candle for 1500 souls. (3000 in Marathon.)

The second part is the actual shrine in which you place the candle. When placing the candle, you will obtain a new life if you have a candle extinguished.

image Figure 150: Image of where you would drop off the candle to obtain another Candle Light (Life Point). Image Taken By: Steven Grevera

Doll Rooms

image Figure 151: Image of a Doll on a table in a dark room, waiting to be bought for 1500 souls. Image Taken By: Steven Grevera

For the price of 1500 souls, you can buy this Doll, which will spawn on the ground nearby. The doll will then, upon being interacted with, wind up and will start to head in the direction of the level’s exit. Serving as a guide to the exit for you.

While you are within a certain range of the doll, due to the flower in which it is holding, you will be cleansed of all corruption buildup, allowing it to be used as a mobile safe hub from corruption all the way to the exit.

For 800 souls instead, you can use one of your karuta card slots to spawn this same doll anywhere by inputting a button combination. This can also help with corruption if you are near full corruption build-up. You must select this card at the start of the game or as an extra slotted card if you can find the table.

image Figure 152: Image of a Doll that has been spawned and is leading the way toward the exit with the light on. Image Taken By: Steven Grevera

image Figure 153: Image of a Doll that has been spawned and is leading the way toward the exit with the light off in the darkness. Image Taken By: Steven Grevera

Extra Health Well Rooms

image Figure 154: Image of a Well that you can spend 1000 souls in to obtain 30 extra health in a Corridor. With the clairvoyance item in use for the visual effect. Image Taken By: Steven Grevera

For the price of 1000 souls, upon finding this well in a room, you can add 30 additional maximum health to your character for the duration of that level’s journey permanently. This effect persists even through death but does not persist beyond an exit/completion of a level or a “Game Over.”

image Figure 155: Image of the player’s maximum health increased and restoring it to full after spending 1000 souls at the well in clairvoyance vision still. Image Taken By: Steven Grevera

Swamps

image Figure 156: Image of a Swamp that has spawned in The Shrine in Butterfly Lantern Light. Image Taken By: Steven Grevera

Swamps don’t spawn on every corridor unless it is at the higher difficulties for the “Swamp Trap” Magatama rooms. The swamps, when walked in, will slow down the player’s movement drastically and also build up corruption at a fast rate. Traversing these could be extremely dangerous as a result.

Apparitions are not slowed by these, unlike the player, so if being chased by one, factor this into your decision-making when choosing to traverse one.

image Figure 157: Image of a Swamp that has spawned in The Sea of Trees Complex Corridor. Image Taken By: Steven Grevera

The Butterfly Shop

image Figure 158: Image of The Shopkeeper in a Corridor. Image Taken By: Steven Grevera

The Butterfly Shop is owned by The Shopkeeper: Hotaruya and has two means to get to it, which are mirrors that are randomly generated throughout the level of the corridor that you’re within.

A good way to indicate that you are approaching a mirror entrance to the shop is to hear the sound of a toy box’s music playing. This music indicates that you are approaching a mirror, whether behind a locked door or somewhere within the level.

image Figure 159: Image of The Cleansing flowers and other nit knacks that exist on a table presented to the player by the shopkeeper. Image Taken By: Steven Grevera

Upon interacting with the mirror, the player can then teleport into a Butterfly Shop Hub, which consists of the mirror you used to reach its location and another to another location somewhere else in the level. If you look into the mirror before teleporting back from the shop, you can usually see the state it’s in. If you see flashing lights, this is a good indication that apparitions are nearby and you may want to consider waiting to teleport to that area.

image Figure 160: Image of a mirror that leads to the connecting points of The Butterfly Shop. Image Taken By: Steven Grevera

The Shopkeeper sells items for souls that range from items, passives, a single buyable coffee bean bag for the collection or archives. The Shopkeeper’s stock of an item is not unlimited and in the case of the coffee bean and the archive collectible, these can only be bought once in your save file per corridor. Whereas other items refresh on returns to the corridor after you escape or obtain a “Game Over” and generate a new one.

image Figure 161: Image of the butterfly shop menu with its item names, how much you own and the price of items at the shop. Image Taken By: Steven Grevera

By spending a certain amount of souls, the shopkeeper will reward you with special karuta items over time, and these do not have to be spent all at once and serve as tracking across your saved file.

image Figure 162: Image of a mirror back out of The Butterfly Shop that shows a corpse on the other side that has been claimed for its souls. Image Taken By: Steven Grevera

Corridor Items

image Figure 163: Image of items that have spawned in a drawer in The Underworld Academy. Image Taken By: Steven Grevera

Corridor items are items that you pick up while exploring the level of a corridor. Certain karuta cards allow you to start with specific items to achieve purposes. Items can be used for a variety of purposes, such as restoring health and stamina, scaring away apparitions, pests or drawing their attention somewhere else. Some are used to mark areas of the map or light up the map as a light source. Meanwhile, others can be used to combat apparitions directly through the use of stunning or outright forced removal with the right item in hand.

Items are collected by opening drawers scattered throughout the corridor levels in the form of desks and tables and they are always indoors on levels that have an outside and inside.

The Compass item is a unique item that spawns at a very rare chance from drawers and, when found, will display the exit’s location, guiding the player to the means of escape.

The Compass item is a unique item that spawns at a very rare chance from drawers and when found, will display the exit’s location, guiding the player to the means of escape. image Figure 164: Image of a compass that spawned in a drawer when it was opened on The Shrine corridor. Image Taken By: Steven Grevera

image Figure 165: Image of a compass being used to navigate a player toward the exit. Image Taken By: Steven Grevera

When picking up items as well, there is a chance for you to be jumped by spiders as a “trap” that will do damage to you. This can also sometimes result in a karuta being sealed. The way to tell if it’s a trap or not is that the drawer should be slightly open but not all the way and it should seem to get “stuck.” This will tell you the drawer is a trap. You can open it again to take damage and there will usually be an item inside. Giving you a choice: Some of your health and a karuta sealing chance for an item, or ignore it.

image Figure 166: Image of spiders attacking the player after a drawer was opened. Image Taken By: Steven Grevera

Specific Corridor Items

Item Name Use
Onigiri Restores health and stamina.
Firecrackers Directs Apparitions to the sound of the firecracker and covers your own footsteps as you traverse the level. Can also be used to scare away “Pest” level foes.
Shining Stone Places a stone on the ground to mark locations of interest to you and provide a small amount of light.
Mysterious Key Used for opening locked doors which tend to be rooms with Magamata waiting to be collected.
Clairvoyance Allows you to see through the walls and floor as well as the darkness itself. Also, lists out items in color, Pests and Apparitions as well.
Barrier Card When used in a partitioned room, it creates a barrier around the room. Sound and vision are blocked between the inside and outside of the barrier, and only the player can enter or exit the boundary.
Star Hourglass Disables time so that nothing can harm you and also allows you to walk on water without invoking corruption and at a faster speed.
Bronze Hand Mirror Instantly teleports to another random location on the level.
Type 26 Revolver Pistol Right click to aim and then fire with left click. Shooting Corrupted Humans will make them disappear. Shooting Apparitions will stun them. Shooting the key sockets on a door will force the door open but destroy the pistol in the process. Has a chance to misfire, or break before firing.
Hotaruya Ticket Teleports you to the Butterfly Shop.
Ice Candy It restores some health, stamina and cleanses some corruption.
Candle of Life Place at the altar to receive a new Candle Light (Life Point). If you had one, go out.
Thunder Spear Right click to aim and then left click to throw the spear. Whatever it touches will be turned to ash, making it stronger then the Revolver. It only has one use. It can also be used to break locked doors.
Arch Slashing an Apparition will disable them for a certain period of time but will cause you to accumulate Corruption.

Specific Passive Items

Passive Item Name Effect
Lizard’s Tail If you are grabbed by an Apparition, you will consume 30% of your health and be teleported elsewhere.
Doubtful Knight’s Spur Increases stamina recovery speed.
Lucky Kokeshi Doll Increases the rate of items appearing when you open drawers.
Insect Repellent Neutralize the threat of insect Pests, allowing you to walk on them without taking damage, at the cost of the usage bar of this item
Barstool for A Hazy Night You hear the whispers of the skeletal remains, increasing the amount of souls you obtain from one and also restores your health whenever you obtain souls as well.
Feather of Darkness Greatly reduces fall damage and negates damage from anything that would harm your feet besides pests (Such as crystals from The Glass Building’s Gimmick.)
Purifying Hydrangea The rate at which corruption accumulates is slowed down and you no longer take damage over time from corruption.
Beast Sandals Every time you walk you will make a loud noise but also gain souls.
Hibana’s Charm Similar to the Lizard’s Tail but takes no health and operates on if you are discovered as opposed to being grabbed.
Love Bread If you run into an Apparition, you will briefly disable the Apparition and take some damage yourself.

Specific Light Source Items

Light Source Name Effect
Flashlight A stronger light source then the basic lighter. Can be detected easier however by Apparitions as a result.
Glowing Butterfly Lantern A light source that when turned on, is not detectable by Apparitions. It glows green instead of standard light. The more souls you have, the brighter the green light will become.
Two-Hole Candle A red light source that takes one of your Candle Lights (Life Points) to light up the area. Once lit, if an Entity touches the lit Candle, they will be cremated and removed from the corridor.

Apparitions (Enemies)

image Figure 167: Image of a Shion crying in the darkness. Image Taken By: Steven Grevera

Apparitions are wandering enemies that will usually proceed to extinguish a life should the player be caught by them, regardless of health value. All Apparitions behave differently and have unique characteristics. Some are even unique to specific corridors themselves or have specific difficulties in those corridors.

To avoid an Apparition, players need to hide without any light sources in the corridor’s safe hiding zone, which will change its appearance and type each corridor type. Some may be closets; some may be small baskets. If an Apparition finds you while you are hiding within a hiding spot due to unfortunate circumstances, you will lose a life regardless of health value.

Apparitions spawn based on the location of the player as well as how fast they are moving through the corridor and the amount of noise they are making. Once an Apparition is spawned, usually near the player, they will track the player by those noises and lights that they are using. By using things like Butterfly Lanterns, they can appear mostly invisible to Apparitions, albeit unless they get close enough to the player.

There are two key indicators to know that an apparition is nearby. One of the easiest to hear will be two distinct sounds. You will start to hear your own heartbeat, for starters. The second will proceed to be a unique sound to that entity itself. These sounds could be bells for the dancers or screams for the monsters. The other indicator is flickering light sources. If a light source is flickering, it means that you should find shelter. Not all entities use sound and your only means of knowing one is present is your heartbeat or the light sources flickering.

When you are discovered, a red light will beam out of the Apparition and they will pursue you. Until that red light disappears, you are in “pursuit,” and if they catch you, it’s a life lost or a game over if it’s your last one.

If you are being chased by an Apparition and you close a door behind yourself, depending on the Apparition in question, they will begin to bang on the door you closed on them as if it was locked. After a certain amount of hits, they will break through and continue to chase you. This allows you to use doors as a means to buy time should you be pursued.

Apparition Types

Teru teru bōzu (Screaming Dolls)

image Figure 168: Image of a Teru teru bōzu Doll coming right for the player. Image Taken From: https://img.wiki3.jp/shadowcorridor2amanoyohira/teruteru.jpg

Apparitions that are covered in branded white cloth covering their faces. Their lower body of “feet” are hands and can be identified from far distances due to their loud screaming and constantly shaking speed of their limbs. They cannot hear sounds due to how loud they are and so are not prone to sounds other than firecrackers. They also only ever look in front of themselves and will not look behind unless they turn their entire bodies around.

image Figure 169: Image of a Teru teru bōzu running past a barriered door. Image Taken By: Steven Grevera

Teru teru bōzu can destroy doors extremely fast and, on the higher levels, destroy doors instantly. They will destroy doors even if they haven’t spotted you sometimes. This is not cause for panic if you are not being chased; simply duck into cover and wait for their business to conclude.

image Figure 170: Image of a Teru teru bōzu’s outline as seen from the clairvoyance item. Image Taken By: Steven Grevera

If being chased by a Teru teru bōzu, try to find a trap door fast as they are extremely fast and without items to stun them, you will be in great trouble without the ability to block them with doors.

Outside of the game, Teru teru bōzu is a Japanese doll tradition involving the creation of a handmade doll, often made of paper or cloth, that is hung outside to bring sunny weather and ward off rain. As this game is about “rain” and “water” in relation to the spirit world and death, this is their take on that tradition.  

Whirlpool Dancer (Kagura suzu)

image Figure 171: Image of a Whirlpool Dancer passing by a door while doing his twirl dance. Image Taken By: Steven Grevera

image Figure 172: Image of a Whirlpool Dancer staring at a player through a door. Image Taken By: Steven Grevera

The Whirlpool Dancer will first be heard by their ringing bells, which are Kagura suzu, a traditional Shinto instrument that is meant to entertain the Gods and worn by forms of priest traditional uses. The Dancer is an old man in a mask in appearance. image Figure 173: Image of a Whirlpool Dancer’s outline as seen through clairvoyance. Image Taken By: Steven Grevera

The Whirlpool Dancer has a full 360 degree vision, is it is advised not to try and sneak up behind them and to stay calm, quiet and in the darkness. At the bare minimum, use light sources they cannot see for themselves, such as The Butterfly Lantern, to avoid detection. They can hear you and can even sometimes find you even if you are crouched, so it is best to hide to the best of your ability and preferably in a “hiding place” as opposed to out in the open. image Figure 174: Image of a Whirlpool Dancer going berserk as it just spots you. Image Taken By: Steven Grevera

image Figure 175: Image of a Whirlpool Dancer chasing after the player. Image Taken By: Steven Grevera

Shion (Snail Slug Monster)

image Figure 176: Image of a Shion crying in the darkness. Image Taken By: Steven Grevera

The Shion is constantly crying and whimpering, usually in place in its most common form. Rarely it can wander the halls as a wandering form that acts just like the stationary form but actually moves its locations. As it is blind, it won’t react to your flashlight or any other light sources that you may turn on.

image Figure 177: Image of a Shion crying in the light but as they are blind not detecting the player at all. Image Taken By: Steven Grevera

The Shion is entirely blind but, on higher level difficulties, can sense your presence if you get too close. From a large radius, it can sense your movements; on the higher difficulties, even something as simple as walking normally will trigger this Apparitions attention and they will come to verify and check where you are. If you run while in the radius of these Apparitions, you will initiate a chase, and these entities will run extremely fast. Your only hope of escaping one is to quickly use a firecracker to cover your own movements and flee as far and fast as you can. You’ll likely need to throw several firecrackers at higher levels behind yourself to keep its attention drawn just long enough to lose it.

image Figure 178: Image of a Shion up close and from a side angle of its whole body. Image Taken By: Steven Grevera

The Shion naming is due to the flowers that grow out of its head in some ways, though these flowers have the same effects as Hydrangea Flowers and will actually cleanse your corruption within a certain radius for the player. These flowers are called Aster tataricus, or the word “Shion” in Japanese. In the language of flowers, this means, “I won’t forget you.” This implies that perhaps the apparition crying is due to being forgotten. Alternatively, it can also be interpreted that the name “Shion” in Japanese for females is a name that means “A person who remembers, one who does not forget.” This could explain why they are crying, for they remember something horrible and it torments them; based on the trauma apparition, this is likely another hint at the linkage to the main character. Shion can also mean “Purple Garden.”, which relates to the flowers and colorations on them. All of these things, can be true at once and lead to the Apparition you see before you and could explain why the character even has some resemblance to the main character.

Mizuchi (Snake Woman)

image Figure 179: Image of a Mizuchi apparition in black and white from the front view. Image Taken By: Steven Grevera

The Mizuchi is a unique Apparition as it has no unique sound until it has found you, in which case it will scream at you in a woman’s shrieking voice. If you have light sources around you flickering and your heartbeat is ringing out, this means that a Mizuchi is nearby. You must get to cover to hide as they can both see and hear you under the right circumstances.

image Figure 180: Image of a Mizuchi apparition’s outline with the clairvoyance item activated. Image Taken By: Steven Grevera

If the Mizuchi senses a loud enough noise, will borrow underground in which case, it’s presence cannot be heard or even seen at all. Not even your heart beats will go off. They will then emerge from the ground to scare you and chase after you after this occurs. This means that if you are in the clear sometimes, you are not always.

The best way to deal with a Mizuchi, is to stun them and run into cover, preferably a hiding spot, as fast as possible. If you fear you can’t make it to a hiding spot, stun them and throw fire crackers to avoid being caught and discovered, buying you enough time to make it to safety.

In Japanese mythology, “mizuchi” (蛟, 虯) refers to a type of aquatic, dragon-like, or serpent-like creature, often associated with water and sometimes considered a water spirit or deity. Which is what this Apparition is based upon.

Mechanical Doll

image Figure 181: Image of a Mechanical Doll appariton chasing the player. Image Taken From: https://img.wiki3.jp/shadowcorridor2amanoyohira/kikainingyou.jpg

The Mechanical Doll Apparition only appears in The Shrine corridor and they will only begin to wander around or chase after you if you walk into their searchlights from their eyes or trigger the map gimmick, depending on the difficulty you are playing on.

image Figure 182: Image of a dormant Mechanical Doll shining out its searchlight from its eyes, waiting for a player to walk into its light. Image Taken By: Steven Grevera

The Mechanical Doll can be shot and stunned by gunfire but will not make any indication aside from stopping its movement that it’s been hit. Additionally, they will not react to the sound of your running but will react to screaming Hanging Men, as well as firecrackers, which you can use to your advantage to draw them away. If they see you, however, they will pursue you at all costs.  

Haikara (Stylish, Megaphone Heads)

image Figure 183: Image of a Haikara frozen in time and appearing to seem like it’s pointing in black and white. Image Taken By: Steven Grevera

The first thing you will hear is a type of crazed chattering through a filtered technological windpipe of some kind. These are the sounds produced through the megaphone. While it is within hearing distance of the player, it will start to build up your “insanity” gauge. Causing major issues if you end up not being able to find cover. As if you scream by becoming “frenzied,” you will be discovered and likely lose a Cande Light (Life Point).

image Figure 184: Image of a Haikara walking away from the player as it’s not spotted them yet. Image Taken By: Steven Grevera

Haikara, due to their lack of heads, are considered “blind” to an extent in that they won’t usually react to light sources at all. However, they will “see/sense” you if you can be found within a straight line and their ability to sense you will increase if you have light sources up other than the Butterfly Lantern.

The Haikara are a type of stylish, Eurocentric Japanese clothing that were popular in the Meiji period ( 1868-1912) of Japanese culture. Emperor Meiji, in Japanese culture, is seen as an Emperor who took their traditions and kept the nation as its nation while still modernizing it and embracing some of its European traditions. In the context of this Apparition, it could mean two possibilities. It could simply be a note of their fancy-looking Europeanized clothing, as well as the Apparitions location in “The Glass Building” in normal circumstances, which is a fancy large corridor in itself. Alternatively, it could be a critique of a time in which the Japanese changed drastically and became more Europeanized. This is a Japanese criticism that is primarily directed at Americans.

Mayubo (Cocoon, Baby Faces)

image Figure 185: Image of a Mayubo facing the player, crying out with its baby face. Image Taken By: Steven Grevera

The Mayubo will start attached to a Magatama, like a parasitic organism. It will be inside a large blood-red tumor-looking growth on the ceiling that is attached to the Magatama. It will not activate and burst out this tumor unless you pick up the Magatama. This tumor is likely a “cocoon,” hence, its name of Mayubo, which is a name which means “Cocoon” due to the Kanji: 繭

image Figure 186: Image of the cocoon a Mayubo was previously in before it burst open. Image Taken By: Steven Grevera

Once it has emerged, it will cry loudly with the face of a baby and pursue you. It is a fast Apparition and can instantly break down doors. Your best bet is to have means to stun it, such as a gun and then to flee as fast as you can. Once you have escaped its range and your heartbeat returns to normal, The Apparition will curl up on the ground, running out of lifeforce and die there.

image Figure 187: Image of a dead Mayubo due to the player escaping it. Image Taken By: Steven Grevera

Trauma

image Figure 188: Image of Trauma chasing after the player. Image Taken From: https://img.wiki3.jp/shadowcorridor2amanoyohira/torauma.jpg

The trauma will be heard by its crazed loud sounds approaching you, grating and noticeable from far away; it can distinctively be heard louder than any other Apparition in the game. They resemble, in some ways, the main player yet appear when the text is displayed that says: “You fell a darkness within you….” While the character looks like themselves, the dress and slight detailed differences imply that it might instead be that of the “mother” of the main character instead.

This Apparition is the most deadly in the entire game; as if you barrier it on the higher modes, it will multiply. Yet worse, no matter where you are, even if you hide, it will be able to find you. From the moment it spawns until the very end, it will rush at you from any distance away and pursue you endlessly. The only way to be rid of a Trauma for good, is to use a Two-Hole Candle, costing you a Cande Light (Life Point) to permanently erase them from the level. As if they grab you and take one life themselves, they will still be present and pursue you yet again in your next life. If you go to the Butterfly Shop, The Trauma will not follow you. Instead, it will be teleported to the “exit” and await your leaving of the Butterfly Shop. The moment you leave, it will begin its pursuit, pathfinding you until it reaches you or is removed.

Another thing you should never do is use a barrier without a teleport out, as the Trauma will way for you outside. If the barrier room you used only has one way inside, the only way out is through the Trauma, which means losing your Candle Light (Life Point) anyway.

Shadow of Shinshi (Boss)

image Figure 189: Image of The Shadow of Shinshi boss chasing after the player. Image Taken From: https://img.wiki3.jp/shadowcorridor2amanoyohira/shinsinokage.jpg

The Shadow of Shinshi is a godlike entity that is story explained to be your “other half.” An abandoned half that has been left within the realm in which you reside. For this reason, it feels rage toward you due to how long it’s been isolated and left to the corrupting forces that live amongst the realm of the dead.

The boss only appears on the Missing Windhole level and will pursue the player throughout the level as a chase corridor. You will damage it by blowing up or shooting barrels. You can blow up the barrels without shooting them with a pistol by using firecrackers. The Boss must be close enough in range to take the explosion damage, stunning them for a time and allowing you a chance to escape.

If you try to put a barrier down on the map to block its path, it will destroy the barrier and then continue its pursuit. If you make it to the end of the level and use the mirror to transport you back to an area similar to the start of the level, you will find The Boss will return by seeping out of the ground behind you. The same will occur if you are captured by it and lose a Candle Light (Life Point) in earlier parts of the chase itself.  

Pests

image Figure 190: Image of Cocoon Moth Pests swarming the player. Image Taken By: Steven Grevera

Pests are enemies that won’t outright kill you right away but can deal damage to your total health as well as affect various other aspects of your character and the game. At the same time, a pest won’t instantly kill you like an Apparition will; if you’re left in a bad situation, they could be largely responsible for giving you a game over or taking one of your lives.

Some can seal your karuta, some can slow you down, a pest is “an annoyance” but combined with an apparition together, could result in the loss of your life, or worse, an entire run’s failure if the wrong karuta ends up sealed.

Pest Types

The Hanged Man

image Figure 191: Image of a Hanged Man that has just burst out of the ceiling. Image Taken By: Steven Grevera

The Hanged Man can be sticking out of the ceilings of enclosed buildings in corridors and will then proceed to jumpscare the player, causing great sounds and disturbances and doing damage to what it touches. It will also cause loud amounts of noise, which can attract Apparitions.

Spiders

image Figure 192: Image of Spiders on the ground blocking the player’s access to a door. Image Taken By: Steven Grevera

The Spiders lay webs on the ground, waiting for their prey to step inside, slowing them down. Apparitions are unaffected by the web, but players will be slowed down extremely and will suffer damage for every second they are on the web.

Human Cocoon Moth

image Figure 193: Image of Cocoon Moth Pests swarming the player. Image Taken By: Steven Grevera

Human Cocoon Moths, like the spiders, lay on top of human cocoon remains amidst the corridors and, when triggered by getting too close to them, will chase the player, doing damage to them constantly until they escape or a certain amount of time passes. If a player stands still on their cocoon base location, they will take damage until they lose a life or receive a “Game Over.”

The alternative version of these are the moths that fly in the room of the Cocoon Moth Trap Room, which guards a Magatama.

A Glimpse of The Past (Snails)

image Figure 194: Image of Snails glowing in the darkness in a faint dark blue color. Image Taken By: Steven Grevera

When approached, walked over, or scared, The Snails will spew out a purple mist that covers a large area of a corridor and will build up the player’s corruption meter until they escape its large purple radius, or they die. The radius bypasses walls and is determined in a circular radius from where the smoke is emitted from.

image Figure 195: Image of Snails spewing corrupting gas out of their bodies. Image Taken By: Steven Grevera

image Figure 196: Image of the corrupting gas boundary and how it would appear to the player when you escape it. Image Taken By: Steven Grevera

Corrupted Humans (Impure)

image Figure 197: Image of a Corrupted Human from its back where its glowing darkness is fainter. Image Taken By: Steven Grevera

Corrupted Humans (Impure) will grab the player if contact is made and you will have to hit the button for breaking out repeatedly to get free. They can also end up sealing a karuta at a very high chance if you aren’t lucky. If you shoot one or throw firecrackers at it and have them explode, they will disappear.

image Figure 198: Image of a Corrupted Human grabbing a player. Image Taken By: Steven Grevera

Magatama Rooms

image Figure 199: Image of a Magatama behind a door and windows. Image Taken By: Steven Grevera

Magatama Rooms are rooms in which you can find Magatama. These rooms are usually behind locked doors, which will require a key to unlock. On higher difficulties, even if taking a Magatama from a room without any traps, the corridor’s effect maybe be triggered on each one’s pick-up. Moreover, on deluge, picking up a Magatama will cause an amount of buildup of corruption, which may even kill you if you pick it up and you had enough corruption prior to picking it up. Causing a “Game Over” or loss of a life.

Standard Room:

image Figure 200: Image of a Magatama behind a locked door. Image Taken By: Steven Grevera

These are standard locked rooms that have a Magatama to be picked up within. Picking up the Magatama will grant you it.  

Hole Room

image Figure 201: Image of a hole in a room lit up by Butterfly Lantern Green Lighting. Image Taken By: Steven Grevera

Hole Rooms are locked Magatama Rooms that require a key to unlock. A large hole is in the middle of them that you can fall into. By falling into the hole, you will suffer health damage similar to trapdoors, but instead of being teleported to a location associated with the trapdoor, you will be teleported to an area below ground.

image Figure 202: Image of a mirror teleport that will lead outside of the hole now entered. Image Taken By: Steven Grevera

The Magatama will be on a small altar, and behind it, in the opposite direction, will be a mirror. This mirror will not work like The Butterfly Shop mirrors and will instead teleport you to a random location within the level itself.

image Figure 203: Image of a Magatama waiting on an altar in the hole room. Image Taken By: Steven Grevera

Note: If you drop into the hole without 50 health, you will die and lose a life or be given a “Game Over”.

Trap Room

image Figure 204: Image of a Mayubo in its cocoon attached to the Magatama. Image Taken By: Steven Grevera

Unlike most other Magatama Rooms, Trap Rooms are usually open unless on Deluge difficulty in some instances. You can tell a room is a trap room, based on a red line that will be attached to the Magatama like an umbilical cord. Once the Magatama is taken from this cord in the room, a baby monster apparition will be spawned and chase you down until you lose it or you die, costing you a life or a “Game Over” if you are out of them. These rooms are easy to access but at a very high reward.

To see more about the entity spawned from this room, click here

No Noise Shion Trap Rooms

image Figure 205: Image of a Shion crying behind a door, guarding a Magatama. Image Taken By: Steven Grevera

In many instances, these rooms will be heard, not found right away. The flicker of lights will begin, and so will the distinct sound of crying. Usually, this indicates a Shion guarding these rooms and the Magatama, which is within the room. These rooms can be locked but there are easy workarounds to this fact.

By throwing firecrackers, you can draw the slug creature away from the Magatama safely without any major risks. It can also result in the apparition breaking down a locked door and allowing you to safely enter inside. If you try to approach the Magatama without drawing the slug creature away, you will most likely enter up, triggering its proximity, in which it will never stop chasing you until it has taken a life from you or caused you to get a “Game Over.” Due to the fact this entity is attracted by footsteps and sounds, its sensitivity is dependent on the difficulty you are playing on.

Swamp Trap Room

image Figure 206: Image of the entrance to a swamp Magatama room. Image Taken By: Steven Grevera

Swamp Trap Magatama Rooms are rooms that are entirely covered on the floor in water. Entering the room will cause corruption to build up, meaning that you must obtain the Magatama fast and then proceed to leave it with the Magatama obtained. On Deluge, these rooms can be extremely deadly without coffee and karuta card negations for corruption as you’ll build up corruption on your way to the Magatama and then proceed to get hit with further buildup that could push it over the edge to cost a life.

image Figure 207: Image of an altar that once held a Magatama with a barrier around the room and a swamp at the player’s feet. Image Taken By: Steven Grevera

Hanging Man Trap Room

image Figure 208: Image of Hanging Men pests in their respective trap room. Image Taken By: Steven Grevera

Hanging Man Magatama Trap Room contains many Hanging Men trap pests, which, when touched will start to flail around and cause issues for your character and deal damage as well as create loud noises that could attract apparitions. The key to these rooms is to carefully try and traverse them or run through them and trigger a few at a time. Once they are triggered, wait for them to untrigger and then that area will remain safe while others could be triggered later.

These rooms can be major drains on your health and should be very carefully treated as they will drain your health fast if not treated with respect and care.

Cocoon Moth Trap Room

image Figure 209: Image of humans that have been cocooned up in the Cocoon Moth trap room. Image Taken By: Steven Grevera

Cocoon Moth’s guard this room and the Magatama within. The only way to obtain it is to take the damage of the room or to use a firecracker to scatter the moths, or to use a a star hourglass to freeze time and no damage and run out before its time runs out.

image Figure 210: Image of cocoon Moths in their trap room fluttering about. Image Taken By: Steven Grevera

Level Rating and Medals

image Figure 211: Image of an aftermath screen after a corridor has been completed. Image Taken By: Steven Grevera

Upon the completion of the corridor level, you will receive a series of medals with a set valuation of points and, from those points, be granted a rating. The ratings consist with the medals unlocked and what are obtained as a result. If enough rating is obtained, you will receive Bonus Magatama for purchasing further karuta cards.

Medals and Their Valuations

image Figure 212: Image of the players earned medals on a wall from their experiences playing the game. Image Taken By: Steven Grevera

Medals will be rewarded for specific actions, such as completing a level within a certain time limit or performing a specific action while in that level itself. All possible obtainable medals are listed below:

Note: If an item is part of the series, such as “Time Medal 3”, by obtaining Time Medal one, you also obtain Time Medals 1 and 2 as well, giving a total valuation of “9” points, as you get all three medals together.

Medal How To Obtain Valuation
Time Medal 1 Complete the level in under 40 minutes +3
Time Medal 2 Complete the level in under 30 minutes +3 (6 Total)
Time Medal 3 Complete the level in under 20 minutes +3 (9 Total)
Survival Medal 1 Clear the level with total damage under 100 to your health. +3
Survival Medal 2 Clear the level with total damage under 50 to your health. +3 (6)
Survival Medal 3 Clear the level with total damage under 1 to your health (Take No Damage) +3 (9)
Covert Medal 1 Complete the level without being found by the Apparitions more than twice. +3
Covert Medal 2 Complete the level without being found by the Apparitions more than once. +3 (6)
Covert Medal 3 Complete the level without being found by the Apparitions or even having any sounds heard. +3 (9)
Great Cremation Medal Cremate 2 Apparitions using the One Hole Candle light source item. +3 (4)
Escape Medal Escape from the pursuit of the wanderer. +1
Cremation Medal Cremate an Apparition using the One Hole Candle light source item. +1
Trap Medal Drop an Apparition into a trapdoor as it’s pursuing you to save yourself. +1
Slapstick Medal Be chased by an Apparition more than three times. (You must obtain escape to also get this one. Making them a series.) +1 (2)
Barrier Medal Trap an Apparition in a barrier. +1
Guidance Medal Get the Apparition to open a locked door (achieved through firecrackers or other means.) +1
Break-in Medal Destroy a locked door yourself. (Requires a special karuta.) +1
Unlocking Medal Unlock 3 or more locked doors. (It will still count even if you use it multiple times in the same Magatama room.) +1
Crybaby Medal Take the Magatama in the “No Sound Room” without being discovered by The Shion +1
Parasitic Medal Escape the Mayubo that chases after you in “The Trap Room” after taking the Magatama. +1
Scream Medal Retrieve the magatama without the Hanged Man noticing in the Hanged Man Trap Room +1
Den Medal Retrieve the magatama from among a swarm of human cocoon moths without taking any damage. (Insect Repellent or use Firecrackers.) +1
Requiem Medal Collect Souls from 10 Skeleton’s amidst the level. +1
Explosive Shopping Medal Spend more than 2500 souls at The Butterfly Shop. +1
Light Medal Turn on 20 or more installed light sources in the level. +1
Darkness Medal Clear the level without turning on any of the light sources. +1
Gunman Medal Stop an Apparition at least three times with a Type 26 revolver pistol. (If you hit a stunned wanderer, it will not be counted.) +1
Extermination Medal Drive away pests at least three times. (It is necessary to properly drive the human cocoon moth out of the nest, so using firecrackers for example.) +1
Exorcism Medal Drive away 3 or more Impurities (Corrupted Human’s). +1
Teleport Medal Teleport using a hand held mirror item more then once or more. +1
Space-Time Medal Stop time more than once. +1
Tool Medal Use 9 or more unique consumable items. +1
Used Medal Consume one or more passive items. +1
Minimalist Medal Complete without obtaining any items (except compass, archives, and coffee beans) +1
Gourmet Medal Eat 5 or more rice balls. +1
Careful (Keane) Medal Medal Eat Three Popsicles in a row +1
Mystical Medal Obtained by consuming souls outside of the shop. +1
Rebirth Medal Use a candle to reignite a live point. +1
Completion Medal Cleared when travelling a distance of 3km or more. +1
Shortest Medal Cleared with a travel distance of less than 1km. +1
Dark Heart Medal Use a barrier to trap a Trauma on Deluge difficulty. This will cause it to multiply and break the barrier. +1
Bribery Medal Use the “Bribe” karuta card and then clear the level. +1
Beard Medal Use “The Bearded Dandy” karuta and then clear the level. +1
Shura Medal Set the Shura Shackles and clear the level. +3
Cheat Medal Use a karuta that is deemed to powerful or use console commands. Your score will be force to 0 regardless of performance, giving you a rating of “E”.

Ratings:

Ratings serve as the game’s “stamp” on your performance and will reward bonuses for high enough ratings. The Ratings brackets are as follows below:

SS rating is considered “perfect” and the highest rating you can achieve. E is the lowest, while in practice it is “D” as “E” is extremely hard to obtain in game without trying to obtain it deliberately.

Demonstration: To obtain an E Rank, you must follow these rules.

And not break more then two of these rules:

The above scenario is POSSIBLE… but is more of a challenge than something likely to occur.

To see your rating on each difficulty and at each level, on the corridor select menu, look where the letters are circled to see your best results.

image Figure 213: Image of the player’s past best results in a corridor circled in red. Image Taken By: Steven Grevera

Bonus Magatama

Based on your rating obtained in the level, you will then be granted a set bonus amount of Magatama to be spent for Karuta or anything else you desire.

Archives are documents that can be collected throughout your explorations that contain information and lore about various aspects of the world in which you find yourself in. They are usually discovered in drawers while searching for items or can be bought at The Butterfly Shop.  

Magamata Challenge

image Figure 214: Image of the player’s Magatama trophies location. Image Taken By: Steven Grevera

The Magamata Challenge is unlocked after completing the entire story fully on any difficulty. The goal of the mode is to grab as many Magamata as fast as possible within the time limit. You start with 5 minutes and every time you obtain a Magamata, you are given an additional minute for your run time. Focusing on speed, as such, is essential.

Every three Magamata you obtain will grant you a trophy in the following bracket:

The map is 4 x 4, and in total, 16 Magatama were generated at once to collect. Health and lives (Candle Lights) still count in this mode. However, you don’t take a direct time penalty for losing a life, aside from the death and respawn animation time itself to the timer. Item appearance rates are based on beginner mode.

The conditions for activating the map gimmick when obtaining the Magatama are the same as in the advanced mode but the range of effect of the gimmick is the same as that of the intermediate mode.

The enemy’s performance is based on the intermediate level, and the enemy plays at that level as a result. However, the trauma will spawn on any map regardless of its gimmick after a 9th magamata is obtained and it will multiply if put in a barrier, just like in Advanced mode.

image Figure 215: Image of where to access the Magatama Challenge game mode. Image Taken By: Steven Grevera

Marathon Mode

image Figure 216: Image of where to access the Marathon gamemode. Image Taken By: Steven Grevera

To unlock Marathon Mode, you must fully complete the story of the game once, and in doing so, you will unlock this mode.

In Marathon Mode, you start on the first level at the difficulty of your choice and play from start to finish. If you quit the mid-marathon run on the pause menu, resuming will bring the player back to the start of the corridor they were running when they return. This also allows you to change karuta for each individual map for optimal play, as well as coffee effects. If a Game over is obtained, the Marathon is considered “over,” and you must start all over again.

Souls and items carry over from one corridor into the next, so exploring a corridor for longer periods of time to prepare for the next one might be a possible play to make.

At the end of your Marathon (if you make it that far-), your total time is totaled up and scored accordingly.

image Figure 217: Image of a Marathon victory screen and how it is all totaled up and your reward for completing it. Image Taken By: Steven Grevera

References

1: The game itself and my interactions with it.

2: Corrupted Humans: https://i.namu.wiki/i/hnO7aN6GP1IC3yi0pUfOY4dRlQ5XANHI63TAqSck3br58B3PaiGRh_4etLQCOefjNbtlk_smJG0nXErRB-7qZBmwvYZ7Ja_WMFgvfyipP96Yc-F9V5bhdGlMkO_uZrru-rxqZkMQdzoqXl-TS3FFyPkW0obYybRejnTrqsPvtr0.webp

3: https://en.namu.wiki/w/Shadow%20Corridor%202%20%E9%9B%A8%E3%83%8E%E5%9B%9B%E8%91%A9

4: https://wiki3-jp.translate.goog/shadowcorridor2amanoyohira?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp

5: https://img.wiki3.jp/shadowcorridor2amanoyohira/%E5%AD%A6%E3%81%B3%E8%88%8E%E3%82%B9%E3%83%9D%E3%83%BC%E3%83%B3.jpg

6: https://img.wiki3.jp/shadowcorridor2amanoyohira/3.jpg

7: https://en.wikipedia.org/wiki/Teru_teru_b%C5%8Dzu

8: https://en.wikipedia.org/wiki/Kagura_suzu

9: https://mylofamily.com/parenting/babynames/meaning-of-shion-69669

10: https://en.wikipedia.org/wiki/Aster_tataricus

11: https://en.wikipedia.org/wiki/Mizuchi

12: https://en.wikipedia.org/wiki/Japanese_clothing_during_the_Meiji_period#haikara

13: https://en.wikipedia.org/wiki/Emperor_Meiji

14: https://img.wiki3.jp/shadowcorridor2amanoyohira/teruteru.jpg

15: https://img.wiki3.jp/shadowcorridor2amanoyohira/kikainingyou.jpg

16: https://img.wiki3.jp/shadowcorridor2amanoyohira/torauma.jpg

17: https://img.wiki3.jp/shadowcorridor2amanoyohira/shinsinokage.jpg

AI Statement:

Grammarly was used to assist in the spelling and grammar of this assignment.

image Figure 218: Image of the player suffering from brain freeze. Image Taken By: Steven Grevera